Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 20, 29, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 20, 29, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 20, 29, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 20, 21, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 20, 21, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 20, 21, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 254, 32, 1, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 254, 32, 1, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 254, 32, 1, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 254, 8, 1, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 254, 8, 1, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 254, 8, 1, 2, 0])
    Empty([])

CommonEvent 13
Name = "エルベ"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "禍撫"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_erbetie_st14", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade>"])
    ShowText(["You've come this far..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As expected, it was Erubetie who stood in our way."])
    ShowText(["Alice steps forward――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Erubetie, sever ties with Minagi."])
      ShowText(["That one is too dangerous..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Erubetie, sever ties with Minagi."])
      ShowText(["That one is too dangerous..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Erubetie, sever ties with Minagi."])
      ShowText(["That one is too dangerous..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade>"])
    ShowText(["I cannot do that..."])
    ShowText(["As I said, protecting my kin is everything to me..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If it means protecting my kin, I don't mind oppressing others..."])
      ShowText(["That is an extremely dangerous ideology."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If it means protecting my kin, I don't mind oppressing others..."])
      ShowText(["That is an extremely dangerous ideology."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If it means protecting my kin, I don't mind oppressing others..."])
      ShowText(["That is an extremely dangerous ideology."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade>"])
    ShowText(["But even so, I cannot save the world."])
    ShowText(["I can only protect my fellow kin..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At this rate, it's a deadlock."])
    ShowText(["Erubetie refuses to be persuaded at all――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Further persuasion is pointless."])
    ShowText(["If you intend to interfere, I will face you as many times as it takes!"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade>"])
    ShowText(["I cannot back down..."])
    ErasePicture([5])
    FadeoutBGM([1])
    Wait([30])
    ShowTextAttributes(["kanade_fc1", 2, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["No, step back..."])
    ShowText(["I don't want to make you fight any longer..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["......You have appeared, Minagi!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_ero_slime3\", @pitch=100, @volume=100)"])
    ControlSwitches([31, 31, 0])
    PlayBGM(["RPG::BGM(@name=\"boss0-rikuso\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_kanade_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The slimy monster overflowing before me――"])
    ShowText(["One of the Six Ancestors, Minagi has finally shown herself here――"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade>"])
    ShowText(["Lord Minagi... but..."])
    ShowPicture([5, "80_kanade_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanade_fc1", 2, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["If I had known you were here with Luka and the others, I wouldn't have sent you."])
    ShowText(["I've done something cruel..."])
    ErasePicture([5])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowPicture([5, "80_kanade_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kanade_fc1", 2, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["...I will handle these people."])
    ShowText(["You should stay back..."])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade>"])
    ShowText(["I apologize..."])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["...Really, what a gloomy conversation."])
    ShowText(["Can't we have a lively and flashy battle?"])
    ShowPicture([5, "80_kanade_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["Neither Erubetie nor I,"])
    ShowText(["are enjoying the fight like you do..."])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["Everything is for our kin."])
    ShowText(["We fight to protect our fellow slime..."])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["Lady Kanade... do we really have to fight?"])
      ShowTextAttributes(["kanade_fc1", 0, 0, 2])
      ShowText(["\\n<Kanade>"])
      ShowText(["It's to protect our comrades, and you..."])
      ShowText(["Lime, I will protect you too..."])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["Maybe, you're mistaken..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Former ally, Lord Minagi."])
      ShowText(["It's good that you care for your kind, but I won't allow you to trample others."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If you only value your own companions and seek to exclude others..."])
      ShowText(["I cannot overlook such actions as a Monster Lord!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Former ally, Lord Minagi."])
      ShowText(["It's good that you care for your kind, but I won't allow you to trample others."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If you only value your own companions and seek to exclude others..."])
      ShowText(["I cannot overlook such actions as a Monster Lord!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Former ally, Lord Minagi."])
      ShowText(["It's good that you care for your kind, but I won't allow you to trample others."])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If you only value your own companions and seek to exclude others..."])
      ShowText(["I cannot overlook such actions as a Monster Lord!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["You mentioned being a Monster Lord..."])
    ShowText(["...Now that the Dark Goddess is gone, do you intend to unite the monsters?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In my world, the Monster Lord is the ruler of all monsters from the beginning."])
      ShowText(["Even the monsters of the monster realm who have lost their master, if necessary, I will guide them."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That is my resolve."])
      ShowText(["Even if the opponent is one of the Six Ancestors, I will not allow tyranny!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In my world, the Monster Lord is the ruler of all monsters from the beginning."])
      ShowText(["Even the monsters of the monster realm who have lost their master, if necessary, I will guide them."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That is my resolve."])
      ShowText(["Even if the opponent is one of the Six Ancestors, I will not allow tyranny!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In my world, the Monster Lord is the ruler of all monsters from the beginning."])
      ShowText(["Even the monsters of the monster realm who have lost their master, if necessary, I will guide them."])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That is my resolve."])
      ShowText(["Even if the opponent is one of the Six Ancestors, I will not allow tyranny!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["It's quite the resolve, but... do you have that much power?"])
    ShowText(["You understand, don't you? For monsters, power is everything."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Very well... then I will show my power!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Very well... then I will show my power!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Very well... then I will show my power!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I vowed to support Alice..."])
    ShowText(["So, my power is also Alice's power. Let's go!"])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Truly, you are stubborn to the end..."])
      ShowText(["I will face you not as one of the Six Ancestors, but as one of the Four Heavenly Knights."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Despite everything, it seems we're getting fired up."])
    ShowText(["Come on, I'll join in the fun too!"])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Uriela... I never thought I would fight alongside you."])
      ShowText(["And to think the opponent is one of the Six Ancestors, what a strange turn of events."])
      ShowTextAttributes(["uriera_fc1", 1, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["Haha, this is quite enjoyable!"])
      ShowText(["If you and I join forces, we could even battle against the Goddess!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alice's belief to protect all monsters, this fight is to demonstrate that—"])
    ShowText(["I will never back down!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_rikuso2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1989, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_kanade_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanade_fc1", 2, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["Indeed, it doesn't seem like empty boasting..."])
    ShowText(["But still, that's not enough..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Minagi has stepped back――"])
    ShowText(["However, it seems that her spirit is not yet broken."])
    ShowTextAttributes(["kanade_fc1", 2, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["The power to protect all our kin..."])
    ShowText(["Without it, we will..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["......Minagi, what are you in such a hurry about?"])
    ShowText(["Is there some imminent threat...?"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kanade_fc1", 2, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["Gestalt Hivemind--"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Geshu...what?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Geshu...what?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Geshu...what?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["What? Is that a tongue twister?"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No way, could it be――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As everyone tilted their heads at the unfamiliar words--"])
    ShowText(["The only one showing a different reaction was Ilias."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Was there a sign!?"])
    ShowText(["The appearance of the Gestalt Hivemind...!!"])
    ShowTextAttributes(["kanade_fc1", 2, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["I am the largest collective life form in this world..."])
    ShowText(["Therefore, I can feel the stirring of the Hivemind."])
    ShowTextAttributes(["kanade_fc1", 2, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["It is steadily expanding..."])
    ShowText(["Underwater, the Hivemind is gradually proliferating..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["But why now at this timing--"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No way...the sixteen apocalyptic events!"])
    ShowText(["Is it one of the catastrophic crises summoned by the Apiro Lagos!?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What do you mean, Ilias..."])
      ShowText(["You seem to know something."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What do you mean, Ilias..."])
      ShowText(["You seem to know something."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What do you mean, Ilias..."])
      ShowText(["You seem to know something."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["In this world, the Dark Goddess's roots were severed in ancient times."])
    ShowText(["However, there were world lines where that failed, right...?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The Dark Goddess...?"])
      ShowText(["In other words, a catastrophic existence that existed in ancient times?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The Dark Goddess...?"])
      ShowText(["In other words, a catastrophic existence that existed in ancient times?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The Dark Goddess...?"])
      ShowText(["In other words, a catastrophic existence that existed in ancient times?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowAnimation([16, 542, false])
    ShowAnimation([17, 542, false])
    Wait([60])
    ControlSwitches([32, 32, 0])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_ant_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ant_fc1", 0, 0, 2])
    ShowText(["\\n<Alice A>"])
    ShowText(["In the presence of the Gestalt Hivemind..."])
    ShowText(["Share that consciousness..."])
    ShowTextAttributes(["ant_fc1", 0, 0, 2])
    ShowText(["\\n<Alice Daughter B>"])
    ShowText(["We are one..."])
    ShowText(["Gestalt Hivemind..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What appeared in that place were multiple Alice Daughters."])
    ShowText(["However, their appearance is not ordinary――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What, who are you......"])
      ShowText(["You're different from normal Alice Daughters."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What, who are you......"])
      ShowText(["You're different from normal Alice Daughters."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What, who are you......"])
      ShowText(["You're different from normal Alice Daughters."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It seems that the sharing of consciousness is progressing."])
    ShowText(["As the former Dark Goddess predicted, the origin is an insect-type monster..."])
    ShowTextAttributes(["kanade_fc1", 2, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["These guys have been attacking repeatedly..."])
    ShowText(["To share consciousness with our kin and the entire world..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I don't know the details, but they are enemies that threaten the world."])
      ShowText(["Then, we cannot leave them be."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I don't know the details, but they are enemies that threaten the world."])
      ShowText(["Then, we cannot leave them be."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I don't know the details, but they are enemies that threaten the world."])
      ShowText(["Then, we cannot leave them be."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["In short, they are minions of that whatever guy."])
    ShowText(["Then, I'll crush them!!"])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["This presence is not weaklings."])
      ShowText(["We must not let our guard down..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["It's ant extermination time~♪"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The unknown threat known as the Gestalt Hivemind――"])
    ShowText(["For now, we have no choice but to fight these Alice Daughters!"])
    ErasePicture([5])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 2680, false, false])
    ControlSwitches([81, 81, 1])
    ControlSwitches([32, 32, 1])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ant_fc1", 1, 0, 2])
    ShowText(["\\n<Ant Girl>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ant_fc1", 0, 0, 2])
    ShowText(["\\n<Ant Girl>"])
    ShowText(["...Where is this?"])
    ShowText(["Queen-sama... ?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems you have regained your sanity."])
      ShowText(["Were you being controlled by that Gestalt something...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems you have regained your sanity."])
      ShowText(["Were you being controlled by that Gestalt something...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems you have regained your sanity."])
      ShowText(["Were you being controlled by that Gestalt something...?"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It seems that the sharing of consciousness was still in its initial stages."])
    ShowText(["Once you become part of the hive mind, there's no turning back."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What exactly is this hive mind?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["To put it simply, it's a collective consciousness."])
    ShowText(["It belongs to the mental realm, not the physical realm, and is a shared collective awareness."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["An existence that assimilates numerous consciousnesses and egos into a single mental entity."])
    ShowText(["Its purpose is to unify the consciousness of the entire world."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["To unify the consciousness of the entire world...?"])
      ShowText(["Does that mean the consciousness of me, Luka, and other humans and monsters too?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["To unify the consciousness of the entire world...?"])
      ShowText(["Does that mean the consciousness of me, Luka, and other humans and monsters too?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["To unify the consciousness of the entire world...?"])
      ShowText(["Does that mean the consciousness of me, Luka, and other humans and monsters too?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Not just humans and monsters, but all life forms regardless of intelligence are the targets."])
    ShowText(["Humans, monsters, angels, animals, insects, plants, down to microorganisms—"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["An existence that seeks to absorb all egos and become a unique and unmatched spirit."])
    ShowText(["The world will become a singular mental entity and face destruction."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It seems that there are parallel worlds that have perished in such a way."])
    ShowText(["From there, it was summoned to this world as a catastrophic event."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I can't believe such a terrifying being exists—"])
    ShowText(["It's very troublesome that it exists in the realm of consciousness."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a different type of catastrophic event compared to the extraordinarily powerful Angolmois."])
    ShowText(["To think such a dangerous existence is moving beneath the surface of this world—"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["The hive mind of this world was destroyed by the Dark Goddess—"])
    ShowText(["You said that just now."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Yes... The Dark Goddess took swift action, anticipating danger."])
    ShowText(["I don't know how they defeated it, but..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["But the Dark Goddess is no longer in this world..."])
    ShowText(["The method to defeat the hive mind has also been lost..."])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I also don't know how to defeat it."])
    ShowText(["I've only seen the world that was destroyed by being taken over by this shared consciousness."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Even though I keep it close to gather information..."])
      ShowText(["It's completely useless as a puppet."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Even though I keep it close to gather information..."])
      ShowText(["It's completely useless as a puppet."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Even though I keep it close to gather information..."])
      ShowText(["It's completely useless as a puppet."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 3, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Would you like to have some tea...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The opponent is like a master of spiritual entities―― it won't be defeated by conventional methods."])
    ShowText(["How did the Dark Goddess Alipheese defeat such an opponent――"])
    ShowTextAttributes(["kanade_fc1", 2, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["I sensed the encroachment of the hive mind due to its collective abilities."])
    ShowText(["Insects, having a similar mental structure, became the first victims..."])
    ShowTextAttributes(["kanade_fc1", 2, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["And now, the slime tribe is next in line for the dark hand to reach out."])
    ShowText(["It's only a matter of time before other monsters, humans, and angels are consumed."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If what Kanade says is true, it has spread considerably among insect-type monsters."])
    ShowText(["In fact, the ant girls have launched an attack here――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We must take action against this..."])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Alright, I'll smash it to pieces!"])
    ShowText(["So where is this Gestalt or Hive thing?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Due to shared consciousness, it is nowhere to be found."])
    ShowText(["It is nowhere, but shared among all individual egos."])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Ah, so it's that kind... then we're out of luck."])
    ShowText(["If you can't smash it, rely on someone other than me."])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["A shared spiritual body, huh..."])
      ShowText(["Even I can't think of a countermeasure right away."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 37, 0])
      ShowTextAttributes(["stein_fc1", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["The realm of consciousness is still difficult for science to tackle."])
      ShowText(["We have no choice but to approach it from the field of neuroscience, but that's not something we can do immediately."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It is currently difficult to defeat the hive mind."])
    ShowText(["How did the Dark Goddess defeat the root of the collective consciousness――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now that the culprit is dead, there is no way to know."])
    ShowText(["This matter must be put on hold for now."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Shared consciousness, hive mind――"])
    ShowText(["It seems that even the Goddess does not know the means to seal that spiritual existence."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["For now, we can only put it on hold as Elias said."])
    ShowText(["If we continue our adventures, there may be clues――"])
    Wait([30])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_kanade_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So, what will you do now, Lord Kanade?"])
      ShowText(["Are you still aiming for Grand Noah...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So, what will you do now, Lord Kanade?"])
      ShowText(["Are you still aiming for Grand Noah...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So, what will you do now, Lord Kanade?"])
      ShowText(["Are you still aiming for Grand Noah...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["I really don't want to fight anymore..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["I told you, I have a duty to protect my kin."])
    ShowText(["I acknowledge the power of the Monster Lord, but... even so, still..."])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["……………………"])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["I will prepare one more time and challenge you."])
    ShowText(["If you fend that off... I will recognize you as the protector of all monsters."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["demonstrating power is also the role of a Monster Lord."])
      ShowText(["If you're going to impose a trial, then I will accept it!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["demonstrating power is also the role of a Monster Lord."])
      ShowText(["If you're going to impose a trial, then I will accept it!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["demonstrating power is also the role of a Monster Lord."])
      ShowText(["If you're going to impose a trial, then I will accept it!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["Then... at that time..."])
    PlaySE(["RPG::SE(@name=\"mon_ero_slime3\", @pitch=100, @volume=100)"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanade glanced at Erubetie――"])
    ShowText(["sank down to the floor."])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Really, you are stubborn to the end."])
      ShowText(["Now, what remains is..."])
      Empty([])

    BranchEnd([])
    Wait([30])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade>"])
    ShowText(["……………………"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_erbetie_st14", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Erubetie... Lord Kanade deliberately said nothing to you."])
      ShowText(["Do you understand the meaning of that?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Erubetie... Lord Kanade deliberately said nothing to you."])
      ShowText(["Do you understand the meaning of that?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Erubetie... Lord Kanade deliberately said nothing to you."])
      ShowText(["Do you understand the meaning of that?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade>"])
    ShowText(["It means everything is entrusted to my will..."])
    ShowText(["But, I..."])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade>"])
    ShowText(["took many lives in the Unity Plan..."])
    ShowText(["What can someone like me do now..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That sense of guilt should be mine to bear."])
      ShowText(["All responsibility rests with me—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That sense of guilt should be mine to bear."])
      ShowText(["All responsibility rests with me—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That sense of guilt should be mine to bear."])
      ShowText(["All responsibility rests with me—"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Ah, come on... how long are you going to keep being so indecisive?"])
    ShowText(["Every time we face each other, you keep whining about being at fault..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Look... at Lady Ilias."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You intend to guide the lost with your virtue, don't you...?"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Do you have any idea how much chaos this Goddess has caused in the world?"])
    ShowText(["It's not just once or twice that she has destroyed the world..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["She plunged the world into confusion, trampled on the people,"])
    ShowText(["and committed all kinds of atrocities, only to end up self-destructing..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Betrayed because of betrayal, my popularity has sunk to the depths..."])
    ShowText(["And yet, with a calm face, acting like a leader when no one wants it."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["I can't believe this is sane anymore."])
    ShowText(["With such audacity and thick skin, you should learn a bit from it."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Lucifina, that's going too far..."])
    ShowText(["The Goddess is crying."])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Cry for the number of lives taken from you."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……………………"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……………………"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……………………"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade>"])
    ShowText(["……………………"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Erubetie, indeed we were wrong."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Normally, such a sin cannot be atoned for."])
      ShowText(["The lives lost cannot be returned..."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, the world has reset, and lives that should not have returned have come back."])
      ShowText(["Then, we must proceed without making mistakes next time."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This time, I believe we can save the world—"])
      ShowText(["Taking a step forward, that is all we can do."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Erubetie, indeed we were wrong."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Normally, such a sin cannot be atoned for."])
      ShowText(["The lives lost cannot be returned..."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, the world has reset, and lives that should not have returned have come back."])
      ShowText(["Then, we must proceed without making mistakes next time."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This time, I believe we can save the world—"])
      ShowText(["Taking a step forward, that is all we can do."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Erubetie, indeed we were wrong."])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Normally, such a sin cannot be atoned for."])
      ShowText(["The lives lost cannot be returned..."])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, the world has reset, and lives that should not have returned have come back."])
      ShowText(["Then, we must proceed without making mistakes next time."])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This time, I believe we can save the world—"])
      ShowText(["Taking a step forward, that is all we can do."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade>"])
    ShowText(["I understand... I will no longer run away."])
    ShowText(["To save this world... let me fight alongside you."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I was waiting for those words."])
    ShowText(["Welcome back, Erubetie."])
    ErasePicture([5])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlSwitches([7018, 7018, 0])
    Script(["add_actor_ex(24)"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["level_adjust(23,130)"])
      ScriptMore(["set_class_level(23, 22, 10, false, false)"])
      ScriptMore(["set_class_level(23, 28, 10, false, false)"])
      ScriptMore(["set_class_level(23, 29, 10, false, false)"])
      ScriptMore(["set_class_level(23, 44, 10, false, false)"])
      ScriptMore(["set_class_level(23, 231, 20, false, false)"])
      ScriptMore(["set_class_level(23, 7017, 15, false, false)"])
      ScriptMore(["set_class_level(23, 7029, 15, false, false)"])
      ScriptMore(["set_class_level(23, 7033, 15, false, false)"])
      ScriptMore(["set_class_level(23, 7047, 15, false, false)"])
      ScriptMore(["set_class_level(23, 7055, 15, false, false)"])
      ScriptMore(["set_class_level(23, 7421, 3, false, true)"])
      Empty([])

    BranchEnd([])
    RecoverAll([0, 24])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Erubetie Kanade has joined the party!"])
    ControlVariables([1302, 1302, 0, 0, 7])
    Wait([60])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Welcome back, Erubetie-chan."])
      ShowText(["You really are a stubborn child, causing so much trouble."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Honestly, you worried us..."])
      ShowText(["In unnecessary ways, you resemble Kanade."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["I'm glad you found your own path."])
      ShowText(["Let's fight together for the Monster Lord..."])
      ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
      ShowText(["\\n<Erubetie Kanade>"])
      ShowText(["Finding your path is the same for you..."])
      ShowText(["Your spirit and calmness are on a whole different level than before."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["Welcome back, Erubetie-sama!"])
      ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
      ShowText(["\\n<Erubetie Kanade>"])
      ShowText(["I'm back, Lime."])
      ShowText(["I'm sure you can make up with Lord Kanade..."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["So, Grand Noah is protected now."])
    ShowText(["It's settled!"])
    ConditionalBranch([4, 513, 0])
      ConditionalBranch([1, 1301, 0, 7, 0])
        ShowTextAttributes(["sariera_fc1", 0, 0, 2])
        ShowText(["\\n<Sariela>"])
        ShowText(["I hope they haven't forgotten about Grangold..."])
        ShowText(["We must defeat Kanon..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1308, 0, 12, 0])
      ConditionalBranch([4, 514, 0])
        ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
        ShowText(["\\n<Metatronne>"])
        ShowText(["Once this is over, let's go to the moon."])
        ShowText(["We can't leave Singularity unattended, right?"])
        ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
        ShowText(["\\n<Sandalphone>"])
        ShowText(["She might be waiting and sleeping by now..."])
        JumpToLabel(["双子姉妹後"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 515, 0])
        ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
        ShowText(["\\n<Metatronne>"])
        ShowText(["Once this is over, let's go to the moon."])
        ShowText(["We can't leave Singularity unattended, right?"])
        ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
        ShowText(["\\n<Sandalphone>"])
        ShowText(["She might be waiting and sleeping by now..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Label(["双子姉妹後"])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Oh, she's still crying."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["If she cried for every sin,"])
    ShowText(["It wouldn't be enough even if she cried until the world ends."])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Grand Noah is settled, but a new threat has emerged."])
      ShowText(["The Hivemind -- it seems like a very troublesome opponent."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, it doesn't seem like a foe we can tackle right now."])
      ShowText(["Let's search for countermeasures against the Hivemind again."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Grand Noah is settled, but a new threat has emerged."])
      ShowText(["The Hivemind -- it seems like a very troublesome opponent."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, it doesn't seem like a foe we can tackle right now."])
      ShowText(["Let's search for countermeasures against the Hivemind again."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Grand Noah is settled, but a new threat has emerged."])
      ShowText(["The Hivemind -- it seems like a very troublesome opponent."])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, it doesn't seem like a foe we can tackle right now."])
      ShowText(["Let's search for countermeasures against the Hivemind again."])
      Empty([])

    BranchEnd([])
    Script(["gain_medal(149)"])
    ShowPicture([5, "80_uriera_st04b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["uriera_fc1", 3, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["I'll head back to Grand Noah Castle for now."])
    ShowText(["There are various things to deal with after the battle..."])
    ShowTextAttributes(["uriera_fc1", 3, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["You all come to see me later, okay?"])
    ShowText(["I have things to discuss about the future!"])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Understood..."])
    ShowText(["Then, please return ahead of me..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Come on, cry some more..."])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ugh..."])
    ShowPicture([5, "80_uriera_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["(What is this, it's scary...)"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(512)"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Uriela flew off to Grand Noah!"])
    Wait([30])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well then, let's go home too."])
    ShowText(["We've finished what we needed to do here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Uriela said she has something to discuss."])
    ShowText(["Let's head to Grand Noah and hear her out――"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_izumi\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4170, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a healing magic circle..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])
